Storytelling game



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Peter

THE END LOL

Mia

Then Morwenna came inside for a nice cup of tea.

Cleo

Morwenna looked lonely, her emotions blushing like a rich, regurgitated rock.

Lily

Samuel regarded Morwenna's red spots and charming hands. "I feel the same way!" revealed Samuel with a delighted grin.

Lisa

They looked at each other with relaxed feelings, like two handsome, healthy humming birds chatting at a very witty holiday, which had indie music playing in the background and two mean uncles gyrating to the beat.

Mia

Samuel looked back, even more concerned and still fingering the bendy torch. "Morwenna, let's move in together," she replied.

Amanda

Morwenna gazed with the affection of 5034 tight-fisted faffdorking flamingos. She said, in hushed tones, "I love you and I want equality."

Neo

As Samuel stepped outside and Morwenna came closer, she could see the ill glint in her eye.

Max

The snow flurried like jogging pigeons, making Samuel concerned. Samuel grabbed a bendy torch that had been strewn nearby; she massaged it with her fingers.

Maria

But not even a stable person who had once saved a violet kitten that was stuck in a drain, was prepared for what Morwenna had in store today.

Sofia

Samuel gulped. She glanced at her own reflection. She was a stable, brave, tea drinker with spiky spots and wide hands. Her friends saw her as a grisly, grotesque giant. Once, she had even saved a violet kitten that was stuck in a drain.

Ivan

Then she saw something in the distance, or rather someone. It was the a snotty figure of Morwenna.

Olivia

Samuel walked over to the window and reflected on her sunny surroundings. She had always loved cold San Diego with its lazy, loopy lakes. It was a place that encouraged her tendency to feel sleepy.

Alex

Samuel was thinking about Morwenna again. Morwenna was a snotty elephant with red spots and charming hands.

Sofia

A storytelling game is a game where two or more persons collaborate on telling a spontaneous story. Usually, each player takes care of one or more characters in the developing story. Some games in the tradition of role-playing games require one participant to take the roles of the various supporting characters, as well as introducing non-character forces (for example, a flood), but other systems dispense with this figure and distribute this function among all players.


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